Dev Log #12 – Split-screen Convergence Fixes

Posted on March 2026 • Gutterdome 64

This update focused on fixing long-standing issues with split-screen camera convergence during high-speed brawls.

Previously, players could drift out of camera bounds during knockback-heavy interactions. The fix involved tightening camera anchors and reworking the distance weighting logic.

The result is a much more readable match flow, especially during four-player chaos.

This system will continue to evolve as more stage types are introduced.